US study finds correlation between youth suicide, household gun ownership

Saturday, January 26, 2019

Professor Michael Siegel of Boston University, co-author of a new study published in the American Journal of Preventive Medicine on January 17, declared household gun ownership rates within the United States to be “the strongest single predictor of a state’s youth suicide rate”. Wikinews interviewed Siegel to learn more.

Siegel and colleagues including predoctoral fellow Anita Knopov, the lead author, compared data from the Centers for Disease Control and Prevention from 2004, when the body last surveyed US gun owners, to corresponding information on suicides by 10–19 year olds from 2005 through 2015. The Youth Risk Behavior Surveillance System was used to find data on such variables as education, depression, and suicidal planning and ideation.

The study reports “For each 10 percentage-point increase in household gun ownership, the youth suicide rate increased by 26.9 percent”. The ten states with highest youth suicide rates had household gun ownership rates above 50%; the ten with the lowest youth suicide rates had household gun ownership around 20%. The data were, the study says, more closely correlated than youth suicide attempts were to actual suicides.

The study notes the National Violent Injury Statistic System indicates 82% of youth suicides involving a gun used one from the victim’s own household in 2016. Most variables appeared uncorrelated, with only suicide attempts and proportion of Native American youth showing correlation. The team wrote that guns “are 2.6 times more lethal than any other means of suicide; thus, access to firearms might be expected to contribute to a higher incidence of suicide.”

The highest rate noted by the team was in Alaska, with fifteen youth suicides per 100,000 individuals. New Jersey had the lowest rate, which was three per 100,000 people. There were states that did not match the overall trend: Alabama and Mississippi had low youth suicide rates of around 4.5 per 100,000 people but high household gun ownership rates of over 50%. Each state has a large proportion of African-American residents; they were found statistically less likely to commit suicide and to own guns.

Siegel agreed to answer some questions for Wikinews?’s correspondent.

((Wikinews)) Thank you for taking the time to speak with us. Would you mind telling us a little about yourself, your background, and what led you to look into this subject?

Michael Siegel I am a professor in the Department of Community Health Sciences at the Boston University School of Public Health. My research has focused on the areas of tobacco, alcohol, and firearms. We decided to look at this subject because although there have been some studies that reported an association between household gun ownership and youth suicide rates, one could argue that the reason for this association is that gun households differ systematically from non-gun households in that they are more likely to have youth with depression and therefore youth who are more likely to attempt suicide. Our study was designed to control for these factors in order to determine whether differences in suicide attempt rates explain the observed association between household gun ownership and youth suicide rates.

((WN)) Given that some key data is from 2004, how well do you think your results can be applied to the situation today?

MS Although we used gun ownership data from 2004 for the primary analysis, we repeated the analysis using a household gun ownership proxy averaged over the years 2005–2015, and the results were similar. Thus, we do not believe that there is any reason to think that the results do not apply to the situation today.

((WN)) To what extent do the results of this study match up to your expectations?

MS We did not actually have a pre-conceived idea of whether or not we would find an association after controlling for the proportion of youth who were depressed, had made a suicide plan, or had attempted suicide. We were surprised, however, to find that the percentage of households with a gun was a stronger predictor of the youth suicide rate than the percentage of youth who made a suicide attempt.

((WN)) What influence would you like to see these results having on policymakers?

MS The results suggest that decreasing the access of youth to firearms may lower youth suicide rates. Thus, our findings support efforts to encourage gun owners to store their guns in a manner that prevents youth from accessing them. Policy makers should consider enacting policies that reduce youth access to improperly stored firearms.

((WN)) If you had access to more recent data than that from 2004, what would you hypothesize the difference might be, if any?

MS We don’t hypothesize that there would be any substantial difference because when we used the proxy data on gun ownership from 2005–2015, we did not find any major difference in the results.

Policy makers should consider enacting policies that reduce youth access to improperly stored firearms

((WN)) Did you notice any significant trends in the data year-by-year, and, if so, what were they and what do you think might account for them?

MS In this article, we did not examine trends by year. The study was cross-sectional and combined (averaged) data from 2005 through 2015. Thus, we are not able in this study to examine trends in suicide rates over time.

((WN)) You noted suicide attempts by youth were not as accurate a prediction method for youth suicide rates as the household gun ownership rates were. Why do you think that might be?

MS Our hypothesis is that the most important predictor of the youth suicide rate in a state is the extent to which youth in that state have access to the most lethal means (i.e., firearms). Having a high level of access to firearms, which is the most lethal means for suicide, apparently has a far greater impact on suicide rates and can negate the fact that a state has a low rate of youth suicide attempts (and vice versa).

((WN)) Moving forward from this study, what are the next steps you have planned to research this further?

MS The next step of this research is to examine whether there are particular state firearm laws that impact rates of youth suicide at the state level.

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Tornado kills one and injures 100 in northern Colorado

Friday, May 23, 2008

A tornado that has caused 28 miles (45 km) of destruction throughout Weld County, Colorado, has killed one and injured 100. The man killed was inside a vehicle that was destroyed in the storm, west of Greeley, which is about 60 miles (97 km) north of Denver.

A state trooper says that multiple car accidents occurred on highways throughout the county. U.S. Route 85 was closed after two semi-trailers were flipped over, though the drivers were not injured. Dozens of houses and vehicles were badly damaged by the tornado as it passed through. The town of Windsor had hundreds of homes and businesses damaged, including the town hall, in addition to trees down and electricity outages. In response to the disaster, Colorado Governor Bill Ritter declared a state of emergency and activated the Colorado National Guard in the badly damaged Weld County.

Severe storms also hit Laramie, Wyoming, 145 miles northwest of Denver, knocking out electricity to 7,300 customers and damaging buildings. One damaged building, the Quadra Dangle Square Dance Club, listed on the National Register of Historic Places, had its roof and porch ripped off. The Associated Press reports Brian Chapman of the National Weather Service in Cheyenne as saying that “indicators are very strongly in favor of it being a tornado,” but no confirmation is possible until the damage is fully assessed. Governor Dave Freudenthal of Wyoming has also authorized a crew of eight National Guardsman to help clean up the damage. Another twister touched down just east of Cheyenne, Wyoming. The local fire department responded to a call after the storm damaged a barn and a house just south of I-80.

Rain, hail and snow pelted the entire region, and more storms are predicted for today. The National Weather Service in Cheyenne reports, “Severe thunderstorms are likely again this afternoon into early this evening mainly east of the Laramie Range…with the greatest threat east of Cheyenne across the southern Nebraska panhandle. Locally heavy rainfall is also possible which may cause some localized flooding especially in areas that received heavy rainfall Thursday.” Winds are expected to gust above 40mph throughout the day. At 7:40am MST weather conditions were calm and partly cloudly just west of Laramie, Wyoming

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Need To Breakup But Can’t? How To End A Relationship When You’re Too Scared To Leave

By Michael Freeman, M.A.

Do you feel like your partner is standing in your way? Do you have the strong desire to break-up, but you feel stuck? This article discusses what to do when you want to break-up, but — for whatever reason — you can’t.

– Why Can’t You Leave? –

Relationships are a choice. Or at least, they should be. Sometimes, we realize that a relationship is no longer working, but we stay anyway. There are many reasons why people stay stuck in relationships they no longer want, including:

* Guilt — You can’t bear the thought of hurting our parnter

* Loyalty — You’ve invested so much and have a long history with them, even if it’s a bad history

[youtube]http://www.youtube.com/watch?v=aQDbex6Qo-Y[/youtube]

* Misplaced priorities — You feel that your partner’s needs are more important than your own

* Expectations – – You don’t want to disappoint your family or your partner’s family by breaking up

* Financial or logistical reasons — You don’t have the money to leave, you live together, or you have a child together (sometimes a good reason to maintain a relationship, but not always)

* He or she will “freak out” — You fear your partner’s reaction to the news

If your partner stands in the way of you living a fulfilling life, you probably need to leave. That doesn’t mean disregarding commitments and responsibilities, but if you should never feel trapped in a life you don’t want. All relationships require some amount of sacrifice, but giving up the possibility for happiness is not part of the deal.

Many people find themselves staying simply for their partner’s benefit. This is a mistake — it’s not only unfair to you, it’s unfair to your partner, who deserves someone who truly wants to be with him or her.

– Taking the first step –

Leaving may seem impossible at times, but you can do it, regardless of your circumstances. The first step is accepting that you will have to take action to change your situation. The longer you wait, the more invested in the relationship you both become. You’re wasting you and your partners time.

You probably have been thinking of different disaster scenarios that may happen when you leave. Stop! It’s not going to be nearly as bad as you imagine. Yes, hurt feelings are often inevitable, but with just a little planning and consideration, you can guarantee that you can breakup without fear.

– What now? –

Have the courage to at least explore the possibility that there is a way to breakup without fear — you won’t regret it. If you feel stuck in an unhappy relationship, and you don’t know how to get out, see my resources. My breakup guides will lead you step-by-step in the break up process, minimizing pain for you both. Stop imaging the worst — get my guide and get on with your life: See the websites listed below.

About the Author: Michael Freeman, M.A., helps women and men get FREEDOM from unhappy relationships. Ladies can find breakup guidance

breakup guidance

:www.LeavingHim.com , and men can find

breakup advice

here: www.LeavingHer.com

Source:

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Sony’s PlayStation Portable is launched in North America

Thursday, March 24, 2005

Sony launched its eagerly anticipated PlayStation Portable (PSP) in the North American market today. The PlayStation costs $250 and plays MP3 files, movies and of course games.

Launched previously in Japan last year with much fanfare, the PSP quickly achieved sales of more than 800,000 units. The device is Sony’s first major attempt at challenging Nintendo’s long held grip on the market for handheld games.

Nintendo currently holds a 90 percent of the market share for handhelds in North America. With the recent introduction of Nintendo DS, the fight for control of this market is expected to become even more intense.

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Church of Scientology does not see humor in website dedicated to Tom Cruise

Sunday, September 25, 2005

The Church of Scientology has threatened legal action in order to take over ownership of the domain name of a web site which links to the odd behaviour of one of the world’s most famous scientologists: Tom Cruise.

http://ScienTOMogy.info has apparently received a fax and at least 6 emails in the span of 2 days from Scientology lawyer Ava Paquette of Moxon & Kobrin threatening a lawsuit of up to $100,000 if the domain name ownership is not transferred. This type of letter is often called a cease and desist letter.

The owners of scienTOMogy.info have posted the complaints and their replies, saying that the site simply expresses opinion, does not make any claims, and clearly states that it has no connection to the Church of Scientology. “The site was put up as a single source to view all the recent hype Tom has made about the church – it does nothing but show Tom, so we are at a loss as to why the church is acting so rashly.”

The Church of Scientology is notorious for pursing legal action against its critics, under the name of the “Religious Technology Center” (RTC). It previously made headlines when it used the US’s Digital Millennium Copyright Act to remove xenu.net, a site critical of Scientology, from Google’s listings.

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Healthy Solutions Can Get You Started With A Private Label Line Of Vitamin Products Today

By Erik Hambrick

Healthysolutionsweb.com, based in Scottsdale Arizona, has specialized in vitamin manufacturing and packaging for individuals and businesses who want to start their own health product lines for the past twenty years. The complete turnkey services offered by Healthysolutionsweb.com allow any individual who wants to develop their own vitamin line from start to finish.

Complete Vitamin Manufacturing Services

Healthysolutionsweb.com is different from other product development companies because they are more hands-on in the process when it comes to helping people create, manufacture, and package vitamins, supplements, and other health related products.

The process starts with a consultation. Healthysolutionsweb.com is ready to help any individual or company with the vitamin manufacturing process. They can be contacted on their website or by phone and with the exchange of some simple information; you can get the ball rolling. A qualified sales technician can talk to you about the products themselves, the quantities, the labeling, the turnaround time, and of course the vitamin manufacturing process itself. This is because Healthysolutionsweb.com has a completely self-contained, state-of- the-art facility where the entire process takes place.

[youtube]http://www.youtube.com/watch?v=FQ14GOKMVjM[/youtube]

The Team of Experts

Besides the expert chemists and technicians who work on the actual development and monitoring of the vitamin manufacturing process, there is a whole host of experienced professional s involved in making sure that your final product is of the highest quality. This includes people who make sure that your vitamins are ready for sale to the general public before they leave the facility.

If you dont have an existing product, the first person you will talk to will be a product development specialist. They can help you with research and development for a new product or help you repackage and existing one. There are also qualified medical advisors available to make sure that your vitamins or supplements will be safe and effective when consumed.

Next, you will have a lot of packaging and label decisions to make. This is also taken care of by experienced marketing professionals, who can advise you on a combination of packaging, and the type of labels that will maximize your sales and make your products look more professional.

Healthysolutionsweb.com has a multitude of glass and plastic packaging to choose from that will keep your product in its original state while it is transported and then sits on store shelves. As well, there is legal counsel available that can make sure that the labels contain the right ingredient information and can talk you about FDA or FTC approval when it comes to vitamin manufacturing.

The Facility

Healthysolutionsweb.com has a facility that is one of the top in the country for vitamin manufacturing. It boasts high speed cGMP computerized process management; ultraviolet water purification, liquid nitrogen preservation, 5-stage reverse osmosis water purification, is 100% air conditioned throughout the facility, and has 24-hour security.

Product Quality

Healthysolutionsweb.com has the highest standards of quality when it comes to vitamin manufacturing. They only use certified organic raw materials, and have certified kosher raw materials available as well. A certificate of analysis is supplied for each vitamin order, ensuring its quality. So, in order to start a vitamin manufacturing enterprise of your own, simply go to Healthysolutionsweb.com today.

About the Author: Healthy Solutions, LLC is a contract liquid manufacturer and product fulfillment provider. We also offer a multitude of industry-related services with the highest of quality standards, excellent customer service and old-fashioned business ethics. http://www.healthysolutionsweb.com

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G20 Summit plans to inject US$5tn into economy before 2011

Friday, April 3, 2009

The G20 Summit held in London, England concluded Thursday with an injection into the economy of US$5 trillion by the end of 2010.

Global trade would be supported by $250 billion (169.5 billion pounds). “We are going to act decisively to kickstart international trade. We will ensure availability of at least $250 billion over the next two years,” said Gordon Brown Prime Minister of the United Kingdom.

The International Monetary Fund IMF will have access to $750bn in resources of which $250bn will support special drawing rights.

Developing countries received $100bn which will be dispensed via Multilateral development banks. Towards this end, the IMF will sell off gold reserves.

China will support the IMF fund by $40bn, the European Union by $100bn, and Japan by $100bn.

There will be increased regulation on banking and credit ratings agencies. There was a commitment to clamp down on hedge funds, tax havens and toxic assets. To restore consumer confidence in the financial sector, a new Financial Stability Board will be initiated internationally. There would be new policies implemented to control pay and bonuses paid to the heads of banks and corporations.

The G20 leaders were adverse to protectionism and rallied to support international trade and investment.

The Leaders’ statement said, “We reaffirm the commitment made in Washington: to refrain from raising new barriers to investment or to trade in goods and services, imposing new export restrictions, or implementing World Trade Organization (WTO) inconsistent measures to stimulate exports.”

Eoin O’Malley, senior adviser on international trade at BusinessEurope, said “The measure also needs to be part of wider package to avoid protectionism and conclude the Doha round which will stimulate trade growth. The key point now is to move forward with Doha. The key now is implementation. G20 governments must act quickly to provide this finance to companies that need it urgently.”

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Mouse makes nest in cash machine, eats money

Sunday, April 1, 2007

In Estonia, a mouse made its nest in a cash machine and spent the weekend eating tens of thousands of kroons in bank notes. The critter was discovered after a customer making a withdrawal got half-eaten bills from the machine.

At some stage over the weekend the chewed money jammed, and the mouse seems to have spent the rest of the weekend turning the notes into bedding. It probably was attracted by the warmth from the machine and decided to make itself at home.
 

Experts are now investigating how the rodent was able to get into the ATM.

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California’s violent video game ban law ruled unconstitutional by US Court of Appeals

Sunday, February 22, 2009

A U.S. Court of Appeals on Friday has declared unconstitutional California Assembly Bills 1792 & 1793, the California “ultraviolent video games law” that sought to ban the sale or rental of violent video games to minors.

Federal judge Consuelo M. Callahan has ruled that the 2005 statewide ban, which has yet to be enforced, violates minors’ rights under the US Constitution’s First and 14th amendment because even the most graphic on-screen mayhem, video game content represents free speech that cannot be censored without proper justification.

The Court has ruled that there’s no convincing evidence it causes psychological damage to young people. The 3-0 judgment has affirmed an earlier ruling by a U.S. District Court, which barred enforcement of the law on the basis that it was “unduly restrictive” and “used overly broad definitions,” and that the state failed to show that the limitations on violent video games would actually protect children.

In 2005, Leland Yee (???), a California State Senator (in District 8 which includes the western half of San Francisco and most of San Mateo County), Speaker pro Tempore of the Assembly (D-San Francisco/Daly City), introduced California Assembly Bills 1792 & 1793 which barred “ultra-violent” video games from minors under the age of eighteen in California and mandated the application of ESRB ratings for video games.

“California Assembly Bills 1792 & 1793” were commonly called the “ultraviolent video games bills” or simply “video game ban” bills. Bill 1792 banned the sales of such video games while Bill 1793 required signs explaining the regulations on said games to be placed where such were sold. Both bills were passed by the Assembly and signed by Governor Arnold Schwarzenegger into law (AB 1179) on October 7, 2005.

Explicitly, these two bills provided that:

  • AB 1792 will place ultra-violent video games into the “matter” portion of the penal code, which criminalizes the sale of said material to a minor.
  • AB 1793 will require retailers to place M-rated games separate from other games intended for children, and will also require retailers to display signage explaining the ESRB rating system.

Yee, a former child psychologist has publicly criticized such games as Grand Theft Auto: San Andreas and Manhunt 2, and opposes the U.S. Army’s Global Gaming League.

On October 17, 2005, before the effectivity of the challenged Act, plaintiffs Video Software Dealers Association, the not-for-profit international trade association dedicated to advancing the interests of the $32 billion home entertainment industry and Entertainment Software Association, a 1994 US trade association of the video game industry have filed lawsuit (D.C. No. CV-05-04188-RMW) against the defendants Governor Arnold Schwarzenegger, CA Attorney General, Edmund G. Brown, Santa Clara County District Attorney George Kennedy, City Attorney for the City of San Jose, Richard Doyle, and County Counsel for the County of Santa Clara, Ann Miller Ravel.

Plaintiffs’ counsel, Jenner & Block’s Paul M. Smith has filed a declaratory relief to invalidate the newly-enacted California Civil Code sections 1746-1746.5 (the “Act”), on the grounds that it allegedly violated 42 U.S.C. § 1983 and the First and Fourteenth Amendments.

Plaintiffs have submitted that “the Act unconstitutionally curtailed freedom of expression on its face based on content regulation and the labeling requirement, was unconstitutionally vague, and violated equal protection. California’s restrictions could open the door for states to limit minors’ access to other material under the guise of protecting children.”

By December 2005, both bills had been struck down as unconstitutional, by Ronald M. Whyte, District Judge, Presiding in the United States District Court for the Northern District of California in San Jose, thereby preventing either from going into effect on January 1, 2006.

Judge Whyte has granted plaintiffs’ motion for a preliminary injunction in “Video Software Dealers Ass’n v. Schwarzenegger,” 401 F. Supp. 2d 1034 (N.D. Cal. 2005), and cross-motions for summary judgment, in “Video Software Dealers Ass’n v. Schwarzenegger,” No. C-05-04188, slip op. (N.D. Cal. Aug. 6, 2007).

Similar bills were subsequently filed in such states as Illinois, Oklahoma, Minnesota, Michigan and Louisiana have been ruled to be unconstitutional by federal courts on First Amendment grounds, according to Sean Bersell, a spokesman for the Entertainment Merchants Association.

The defendants, in the instant Case No. 07-16620, have timely appealed the judgment. On October 29, 2008, the appealed case was argued and submitted to the Sacramento, California’s U.S. Court of Appeals, hence, the promulgation of the instant 30 pages decision (No. 07-16620; D.C. No. CV-05-04188-RMW) by Alex Kozinski, Chief Judge, Sidney R. Thomas and Consuelo M. Callahan (who wrote the court’s opinion), United States Court of Appeals for the Ninth Circuit Judges.

In the ban’s defense, Deputy Attorney General for the State of California, Zackery Morazzini has contended that “if governments restrict the sale of pornography to minors, it should also create a separate category for ultra-violent video games.” Edmund Gerald “Jerry” Brown, Jr., California Attorney General, has also argued that “the Court should analyze the Act’s restrictions under what has been called the ‘variable obscenity’ or ‘obscenity as to minors’ standard first mentioned in Ginsberg, 390 U.S. 629. The Court’s reasoning in Ginsberg that a state could prohibit the sale of sexually-explicit material to minors that it could not ban from distribution to adults should be extended to materials containing violence.”

The “Fallo” or dispositive portion of the judgment in question goes as follows:

We hold that the Act, as a presumptively invalid contentbased restriction on speech, is subject to strict scrutiny and not the “variable obscenity” standard from Ginsberg v. New York, 390 U.S. 629 (1968). Applying strict scrutiny, we hold that the Act violates rights protected by the First Amendment because the State has not demonstrated a compelling interest, has not tailored the restriction to its alleged compelling interest, and there exist less-restrictive means that would further the State’s expressed interests. Additionally, we hold that the Act’s labeling requirement is unconstitutionally compelled speech under the First Amendment because it does not require the disclosure of purely factual information; but compels the carrying of the State’s controversial opinion. Accordingly, we affirm the district court’s grant of summary judgment to Plaintiffs and its denial of the State’s cross-motion. Because we affirm the district court on these grounds, we do not reach two of Plaintiffs’ challenges to the Act: first, that the language of the Act is unconstitutionally vague, and, second, that the Act violates Plaintiffs’ rights under the Equal Protection Clause of the Fourteenth Amendment.—”Video Software Dealers Association; Entertainment Software Association v. Arnold Schwarzenegger and George Kennedy” – No. 07-16620; D.C. No. CV-05-04188-RMW – Alex Kozinski, Chief Judge, Sidney R. Thomas and

Consuelo M. Callahan, United States Court of Appeals for the Ninth Circuit Circuit Judges.

“We need to help empower parents with the ultimate decision over whether or not their children play in a world of violence and murder,” said the law’s author, Sen. Leland Yee, announcing he wanted Edmund Gerald “Jerry” Brown, Jr., the current Attorney General and a former governor of the State of California, to appeal the decision to the U.S. Supreme Court.

“Letting the industry police itself is like letting kids sign their own report cards and that a self regulating system simply doesn’t work. I’ve always contended that the … law the governor signed was a good one for protecting children from the harm from playing these ultra-violent video games. I’ve always felt it would end up in the Supreme Court,” Sen. Yee explained. “In fact, the high court recently agreed, in Roper v. Simmons (2005), that we need to treat children differently in the eyes of the law due to brain development,” he added.

According to Michael D. Gallagher, president of the Entertainment Software Association, plaintiff, the Court’s ruling has stressed that parents, with assistance from the industry, are the ones who should control what games their children play. “This is a clear signal that in California and across the country, the reckless pursuit of anti-video game legislation like this is an exercise in wasting taxpayer money, government time and state resources,” Gallagher said in a statement.

California’s violent video game law properly seeks to protect children from the harmful effects of excessively violent, interactive video games. While I am deeply disappointed in today’s ruling, we should not stop our efforts to assist parents in keeping these harmful video games out of the hands of children.

Entertainment Software Association members include Disney Interactive Studios, Electronic Arts, Microsoft Corp, THQ Inc, Sony Computer Entertainment America, and Take-Two Interactive Software, the maker of “Grand Theft Auto” games.

Judge Callahan has also reprimanded state lawyers for having failed to show any reasonable alternatives to an outright statewide ban against the ultra-violent video games. “Ratings education, retailer ratings enforcement, and control of game play by parents are the appropriate responses to concerns about video game content,” said Bo Andersen, president and chief executive of the Entertainment Merchants Association.

Andersen continues, “retailers are committed to assisting parents in assuring that children do not purchase games that are not appropriate for their age. Independent surveys show that retailers are doing a very good job in this area, with an 80 percent enforcement rate, and retailers will continue to work to increase enforcement rates even further; the court has correctly noted that the state cannot simply dismiss these efforts.”

California was already forced to pay $282,794 to the ESA for attorneys’ fees, money that would’ve helped with the state’s current budget difficulties. Andersen has urged California government officials not to appeal the case. “The estimated $283,000 in taxpayer money spent by the state on this case is so far an ‘ill-advised, and ultimately doomed, attempt at state-sponsored nannyism.’ A voluntary ratings system already exists to avoid the state-sponsored nannyism of a ban,” he explained.

“The governor believes strongly we have a responsibility to our children and our communities to protect against the effects of video games depicting ultra-violent actions,” said Governor Schwarzenegger spokeswoman Camille Anderson adding the governor was reviewing Friday’s decision.

Deputy Attorney General Zackery Morazzini, the state’s counsel in the appealed case, has stressed that “a law restricting sales of violent games is far more effective than industry self-policing, since the technological controls that the court cited as another alternative can be easily bypassed by any kid with an Internet connection.”

According to Jim Steyer, Founder of Common Sense Media, a non-profit organization of 750,000 regular users dedicated to improving children’s media lives, researches have shown that playing these violent video games are detrimental for kids mental and physical health. “The health threat involved with kids playing such games is equivalent to smoking cigarettes,” Steyer said. “These violent video games are learning tools for our children and clearly result in more aggressive behavior,” said Randall Hagar, California Psychiatric Association’s Director of Government Affairs.

The Federal Trade Commission’s data reveals that “nearly 70 percent of thirteen to sixteen year olds are able to purchase M-rated (Mature) video games, which are designed for adults; ninety-two percent of children play video or computer games, of which about forty percent are rated M, which are the fastest growing segment of the 10 billion-dollar video game industry; the top selling games reward players for killing police officers, maiming elderly persons, running over pedestrians and committing despicable acts of murder and torture upon women and racial minorities.”

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